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Arts & Culture/Reviews
Date Posted:1/06/05


Beyond Good and Evil
by: Tyrell Carlton

From the creator of the Rayman series, Michael Ancel, comes Beyond God and Evil for PS2, Xbox, Gamecube, and PC. Ubisoft, makers of many great games like Splinter Cell and The Prince of Persia, have revived the action/adventure genre with this game in hopes of a part Zelda fighting style, part Pokemon Snap, and deep involving story is what the guys at Ubisoft wish to bring to the table, but does this game live up to it’s promises?

You play as Jade, a sassy brunette on the planet Hillys. You are a action-reporter and using your wits and skills, you are trying to uncover the conspiracy between your government, The Alpha Sections, who seem to be on your side, and the DomZ, the mysterious aliens that have been attacking your planet with relentless meteor showers and the abduction of your people for centuries. Semi early in the game you join a underground resistance network called the IRIS network, who you will work with to uncover the sinister connection of the people you though would protected you and your true enemy. If I talked anymore about the plot, it would ruin the deep involving story, so lets head to the graphics.

The graphics on the game are amazing. Detailed landscapes, great lighting effects, and realistic water graphics are littered in this game. The world itself is huge in its own right. You can go almost anywhere, from the Pedestrian District to the Slaughterhouse and there are no “invisible walls” stopping you from going certain places. It’s not as big as Grand theft Auto, or Jak 2, but it definitely doesn’t feel claustrophobic when traveling in the world.

Through the game you will meet a multitude of characters, such as your Uncle Pey’j, a humanoid pig with fart-powered boots. You see, in the future, most of the animals (sharks, pigs, birds, etc) on earth would have evolved into some form of humanoid animal. They even have rhinos, Jamaican rhinos. Your friends will be able to help you during battle and usually the time that you need them, usually during puzzles which are usually fetching for something or hitting a switch and running before a door closes. There is some backtracking in the puzzles that are quite annoying.

The combat system is very similar to the Zelda combat system, in which each button is on the screen that shows you which attack or action that you can do at that time. Since half of the time you are with your partner, they can sometimes perform a “Super Action” depending on the enemy and can also be used for puzzles. For example, one character will slam the ground, making all the enemies bounce into the air. This allows you to hit them like baseballs to walls, pitfalls, or anything you aim the cursor to. The fighting is fun and would be more enjoyable if they added more enemies to clobber.

There are many parts in the game that allow you to use stealth to get past guards, usually forced to use it than having the choice. Since having a manual camera angle instead of a fixed camera, it becomes essential to use the camera angles to proceed to each part. The camera angles are an important part in the stealth parts and they are very responsive.

With each good game, it has its problems. The combat system is good, but not having the ability to lock on to the opponent makes it harder to fight. When driving the hovercraft, it is just not fun to drive at moments, and it also has some slowdown when traveling and fighting. Even with these problems, this game still has enough depth and action to keep you satisfied for months. Who said adventure games are dead?

 

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