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Date Posted:8/2/2004:


Megaman battle Network Ren Sun/Blue Moon
by:Tyrell Carlton


Capcom has brought forth another game of their Megaman Battle Network series. I heard many good things about this game, as always. But, I have to say that this was one of the most disappointing games of the Megaman series. But, let’s not start with the bad parts (which are many) and start with redeeming parts of this game.

You start off as the games protagonist, Lan Hikari, a 6th grade student and net operator of Megaman.exe. A giant asteroid is heading to earth and you’re the only one who can’t stop it. If you see the movie Armageddon then you know where this is headed. The game goes through 3 different tournaments in each version and has different battle chips in each. So in order to fully complete the game, you will have to trade with a friend (Another of Capcom’s evil schemes!). Some good parts are the tournaments, which are quite fun. Another new feature is the Free Tournament, where as you can get opponent data from your friends and fight in a type of championship mode, which was very entertaining.

Dark Chips have been introduced into the game. These chips (which you use semi-early in the game) allow you to do massive amounts of damage to enemies and can be used in the Free Tournament as well. But, using these chips comes at a heavy price. Every time you use one, you lose 1 hit point (Hp) permanently. There is no way it will come back ever. Not only that, but using them strengthens your evil side which will come back to haunt you later in the game.

Megaman now has different emotions. Each emotion gives a different effect during a battle. For example, if Megaman lose many health points, he will become nervous and you can be swayed by the dark side to use dark chips and turn the tide in the battle. If Megaman gets angry (from being paralyzed from electrical attacks many times), will stop being knocked back and his chip attacks will do double.

Soul Unison is one interesting feature. During the tournaments, you will come across several characters that Megaman will have a connection with. This connection will allow Megaman’s “soul” (how a program has a soul is beyond me) to “commune” with them, thus giving him the power to gain their powers to use in battle. So, instead of the style change of the last game, you can unite with a different soul once every battle for each soul. In a battle you can unite a soul for one time during a battle or 3 rounds. After that, the soul union dissipates, turning you back into regular Megaman.

Now for the bad parts in this game. This Megaman game is so much different that the other installments in the series. The sprites for the characters have gotten smaller compared to the other Megaman games, when Megaman was of proportional size. The mini-games they have are just ANNOYING! For example, there is a game where you smash boulders against metal man curing 30 seconds in a competition to see who will get the most boulders smashed. At first, it’s fun, and then it just gets tedious and repetitive.
For those who have already played the last game game, this game has a few changes. There are no summon virus chips (Boo!), no more style changes (Boo!) and a new soul unison feature (yay?). While the Soul Unison feature offer some new strategy, it is poor executed and doesn’t live up the last few Megaman games. Die-hard Megaman fans will enjoy this game (all four of your), but for the rest of us it’s just a rental. 6/10

© Copyright 2004

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