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Virtual Harlem at the Children's
Museum of Manhattan

by Jamila De La Tour
Photos by Clifton Taylor

 

Harlem Renaissance 2001 Project
- How was it Created.

The Abyssinian Development Corporation and the Institute for Learning Technologies- Teachers College- Columbia University, have created an educational technology network throughout the Upper Manhattan Empowerment Zone called- Harlem Renaissance 2001 Project (HR2K1) which was made pos\sible by a grant from The Department of Commerce Technology Opportunities Programs.

HR2K1 creates community technology centers, using high speed internet access- T1 lines, multimedia computers, digital content, and cirricula to insure Harlem citizens have access to educational, cultural, civic and socio-economic possibilities. A national model bringing the Digital Divide, HR2K1 creates greater awareness and access to technology for underserved communities. HR2K1 brings together significant partners and resources with the collective goal of solving access and equity issues in Harlem.

HR2K1 partners with select community based organizations due to their extensive work in the community; Rheedlen Center for Children and Families, Harlem YMCA, Playing 2 Win, Frederick Douglass Creative Arts Center. Harlem School for the Arts, Studio Museum of Manhattan.

-What is Virtual Harlem? Quotes by: Bryan Carter, Assistant Professor Central Missouri State University.

Professor Carter wanted to assist students in the visualization of what may have inspired various artist to create their work during one of the most artistically productive periods in African American history, the Negro Renaissance.

" I have found that my students are both excited about the material we read and discuss in class as well as what they may discover on their own while exploring "Virtual Harlem", said Professor Carter.

-Virtual Harlem a Virtual Reality.

In Virtual Harlem you can see a cabaret show, a choir singing or a street debate!

Childrenšs Museum of Manhattan.

The Mission of the Childrenšs Museum of Manhattan is to inspire children and their families to learn about themselves and our culturally diverse world through a unique environment of interactive exhibitions and programs.

The Childrenšs Museum of Manhattan helps children to learn in varied ways and at an individual pace, stimulates their imagination, and encourages exploration, creativity and application of knowledge in fun and challenging ways.

CMOM has identified five critical areas in the education of our youth and an important role the museum can play in each;

LITERACY: Encourage exploration and discovery of language and books while motivating children to read;

THE ARTS: Ignite creativity and provide children with insight and understanding into the creative process;

MEDIA AND COMMUNICATION; Enable children to express their opinions, understand the views of others and become more discerning and comprehending consumers of mass media and technology;

THE ENVIRONMENT: Help Children and their families become better informed decision makers about environmental issues;

EARLY CHILDHOOD EDUCATION: Support the challenge of raising children, particularly pre-schoolers, in contemporary urban society.

-HARLEM RENAISSANCE 2001 TECHNOLOGY CENTERS
1. Rheedlen Technology Center, 170 Lenox Ave, 212-369-5912
2. Harlem School for the Arts, 646 St. Nicholas Ave 212-926-4100
3. Harlem YMCA, 181 W. 135th St. 212-283-8543
4. Fredrick Douglas Creative Arts Center, 270 W. 96th St. 212-864-3375 5. Harlem Live 525 West 120th street Box 144 New York, NY 10027 212-222-4681

Read more about The Manhattan Children's Museum

 

 

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